To play against the computer, select the AI button of the player that you want the computer to control. If all players have AI selected, the game will not start. You may want to pretend player 1 won.
Select what armies you want to use by selecting the icon for the army you want to use for each player. If you hold the mouse over the army icon an information window with the army’s units will appear near the mouse.
Select colour with the colour buttons. You may want to avoid some colour combinations. There are no restrictions on colours. Multiple armies may have the same colour. But it will make the game harder.
There are two game modes, Scenario and Random. Scenario can only be selected when there are only two players. In scenario one side attacks and the other defends. The attacker starts first, with more units than the defender, while the defender owns most of the territories. The game ends when one side is eliminated.
Random game mode is a game mode inspired by the game Risk. The map is randomly divided, and the players have 1 unit in each starting territory.
There are game/victory modes. The default one is HQ hunt, where you have to defend your HQ and destroy your enemy's HQ. You can only place new units on the HQ unit. The game ends when your HQ is destroyed.
In domination victory mode you have to take all territories. But you don't have to worry about any HQ, and you can place new units in any region that you did not conquer this turn. Star wars mode can be turned on by clicking on the Star wars button in the main menu.
When the game starts, the centre icon of the top menu shows witch player that starts. First you have to purchase new units. These units will be placed at the end of your turn. The remaining IPC is shown on the right side of the purchase menu. When you are done press the "Done" button or the "Enter" key.
Select the unit you want to move by pressing the left mouse button while holding the mouse cursor over the unit on the map. Then press the left mouse button over the territory you want to move to. In the combat movement phase only enemy territory is a valid target. Right click to undo a move or deselect units. When you have moved all the units you want to move, press the "Done" button or the "Enter" key.
Territories where there is a battle is now highlighted in red. Press the mouse button over the territory you want to start a battle in. Then if there is a battle (Both defenders and attackers in one territory) press the attack button or the retreat button if you want to forfeit the battle. Press the attack button until one side wins. Do this for each battle until there are no more red territories. Press the "Done" button or the "Enter" key.
Select the unit you want to move by pressing the left mouse button while holding the mouse cursor over the unit on the map. Then press the left mouse button over the territory you want to move to. In the non-combat movement phase only friendly territories is a valid target. Only units with movement points left can be selected. Right click to undo a move or deselect units. When you have moved all the units you want to move, press the "Done" button or the "Enter" key.
Press the left mouse button over the territory you want to place the new unit in. Repeat until done. The icons on the top bar shows units left. Placed units can't be undone. Units can't be placed in newly acquired territories (Shown red), or in enemy territories.
You get a new card every time you conquer a new region. There are two types of cards, Attack cards and Defence cards. You can play an attack card every time you attack and one defence card when you are being attacked. Cards that are greyed out can't be played now. There are common cards and rare cards of each type.”
For the future, I guess that I can redo the AI (Again), I have some plans to make it a bit better, but it would require a total remake of the AI. Perhaps it will be added as an "personality" as I made it easy to add a complete new AI for each personality. Sounds and music is something I want to add more of. I don't think I will add more armies, but perhaps some of them will need some updating. I have some plans for changing the combat system to leave dices behind and start using a % based system, and I would quite like to add support for different languages at one point (Massive remake of most menues. As most is just text on a .PNG)
Look at the "Readme.txt" for instructions on how to play the game.