For new readers, I can start with a description of the game. It’s a
turn based game, based on Axis and allies and Risk. The game started as a
Christmas present to my Uncle. And it was actually ready to play that
Christmas (2011). It was just not very good. Since then I have added whatever I wanted
to, and I quite like to play it myself.
Below I have pasted in from the games Readme.txt.
“This is a two- six player game, and can be played
against the computer and/or other humans.
To play against the computer, select the AI button of the player that you want
the computer to control. If all players have AI selected, the game will not
start. You may want to pretend player 1 won.
Select what armies you want to use by selecting the icon for the army you want
to use for each player. If you hold the mouse over the army icon an information
window with the army’s units will appear near the mouse.
Select colour with the colour buttons. You may want to avoid some colour
combinations. There are no restrictions on colours. Multiple armies may have
the same colour. But it will make the game harder.
There are two game modes, Scenario and Random. Scenario can only be selected
when there are only two players. In scenario one side attacks and the other
defends. The attacker starts first, with more units than the defender, while
the defender owns most of the territories. The game ends when one side is
eliminated.
Random game mode is a game mode inspired by the game Risk. The map is randomly divided,
and the players have 1 unit in each starting territory.
There are game/victory modes. The default one is HQ hunt, where you have to
defend your HQ and destroy your enemy's HQ. You can only place new units on the
HQ unit. The game ends when your HQ is destroyed.
In domination victory mode you have to take all territories. But you don't have
to worry about any HQ, and you can place new units in any region that you did
not conquer this turn. Star wars mode can be turned on by clicking on the Star
wars button in the main menu.
Playing the game:
Game phases:
Purchase Phase:
When the game starts, the centre icon of the top menu shows witch player
that starts. First you have to purchase new units. These units will be placed
at the end of your turn. The remaining IPC is shown on the right side of the
purchase menu. When you are done press the "Done" button or the
"Enter" key.
Combat movement phase:
Select the unit you want to move by pressing the
left mouse button while holding the mouse cursor over the unit on the map. Then
press the left mouse button over the territory you want to move to. In the
combat movement phase only enemy territory is a valid target. Right click to
undo a move or deselect units. When you have moved all the units you want to
move, press the "Done" button or the "Enter" key.
Combat phase:
Territories where there is a battle is now
highlighted in red. Press the mouse button over the territory you want to start
a battle in. Then if there is a battle (Both defenders and attackers in one
territory) press the attack button or the retreat button if you want to forfeit
the battle. Press the attack button until one side wins. Do this for each
battle until there are no more red territories. Press the "Done"
button or the "Enter" key.
Non-combat movement phase:
Select the unit you want to move by pressing the
left mouse button while holding the mouse cursor over the unit on the map. Then
press the left mouse button over the territory you want to move to. In the
non-combat movement phase only friendly territories is a valid target. Only
units with movement points left can be selected. Right click to undo a move or
deselect units. When you have moved all the units you want to move, press the
"Done" button or the "Enter" key.
Place new unit phase:
Press the left mouse button over the territory you
want to place the new unit in. Repeat until done. The icons on the top bar shows
units left. Placed units can't be undone. Units can't be placed in newly
acquired territories (Shown red), or in enemy territories.
CARDS:
You get a new card every time you conquer a new
region. There are two types of cards, Attack cards and Defence cards. You can
play an attack card every time you attack and one defence card when you are
being attacked. Cards that are greyed out can't be played now. There are common
cards and rare cards of each type.”
What changed in this game the last two years since
the last release? I guess I can just post my change log since last time.
181123: Made it possible to continue game if a
player lost its HQ unit and still had units to place. Fixed a graphical error
on the Bjørkedalen map. Changed the way cards affects units, so it doesn't
matter who plays what card first/last.
181122: Added sounds to some cards. Fixed an AI
unit upgrade bug, where an AI player could upgrade its units multiple times.
181108: Fixed bug when restarting game in a
battle. Changed HQ unit defence to 2 from 1. Added debug mode "F12".
181107: AI will now play "Scorched
earth" card.
181010: Added new AI personality
"Mobile".
180514: Fixed AI bug. Units that retreated didn't
"reset" properly.
180205: AI now has a random
"personality". There are 3 types now, Normal, Careful & Horde.
Hard got harder.
171203: Added Yemen. Updated HV.
171123: Fixed some bugs related to card sorting.
(CTD)
171027: Added Switzerland.
171012: Added Venezuela and AI can now move the HQ
away from enemies.
170626: Added New Zealand and fixed some minor
bugs.
170622: Added Ireland.
If you are still wondering what I changed since last time, read on.
Fixed some bugs, the upgrade one was quite hard to
find, there still is at least one CTD in there somewhere, but I have problems
reproduce it.
I have started to add more sounds, and I guess
that in the next update there will be even more sounds.
Added some new nations since last time, new is
Ireland, New Zealand, Venezuela, Switzerland, Yemen and I updated the Norwegian
HV army.
The AI have learned quite a few new tricks and got
4 new "personalities". The reason was that it was too easy to
"learn" the old AI. Now it's quite difficult to know how the AI will
react as it can have any of the 4 different "personalities".
I increased the HQ units defence from 1 to 2. It
was too easy to get eliminated before you even got to your turn on small maps.
For the future, I guess that I can redo the AI (Again), I have some plans to make it a bit better, but it would require a total remake of the AI. Perhaps it will be added as an "personality" as I made it easy to add a complete new AI for each personality. Sounds and music is something I want to add more of. I don't think I will add more armies, but perhaps some of them will need some updating. I have some plans for changing the combat system to leave dices behind and start using a % based system, and I would quite like to add support for different languages at one point (Massive remake of most menues. As most is just text on a .PNG)
As usual:
Look at the "Readme.txt" for instructions on how to play the game.
Download and unzip.
And if you don't already have this installed:
Windows 8 and newer should have the .net framework 4 client installed already. And most just need to install the XNA Framework Redistributable 4.0.